How To Connect Your iOS Devices To A HDTV or HD Capture Device

Just a simple tutorial on how I connect my iPhone 6 or Iad Mini 3 to an HDVT or a HD Capture Device.

Here is the adapter you need: http://amzn.to/2aEL5Vy

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Cam’s Eye View 412: Headlander for the PS4 and PC Review

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(If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com. It would help support my work, and keeps the website up. Thanks for checking out my work, and I hope you like this review!)

I got really excited for this year’s PlayStation PLAY 2016 line-up. Over the past couple of years, it always felt hit-or-miss in terms of the games. Some would be brand new titles, while the rest were more or less PC ports of indie games. This year though, they are all brand new, and quite frankly, some of the most anticipated games of this year for me. I am getting review copies for two of the games, and I’ll make sure to make note of which ones I do get in my reviews, but for now, I think it’s time we step into Double Fine Productions’ newest hit game, Headlander. This is easily one of the oddest games of 2016, where you play as a head inside a jet-propelled helmet. It was published by Adult Swim Games, and is the first of the four titles released for PLAY 2016. So then, does this Headlander land successfully as a game, or should they have maybe stayed in the vacuums of space?

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Like I mentioned above, the story puts you in the, well, head of the last human in the galaxy. You start out in a ship called the Starcophagus, and then you are broken out by a helpful AI program, and are sent off to stop an evil robotic overlord that has essentially made everyone transfer their body and mind to robotic bodies. The most interesting part of this game’s setting and story is the tone. It still has a lot of that great humor Double Fine Productions is known for, but it’s also a bit more serious. It’s probably one of the more serious stories they have ever done. Don’t get me wrong, I laughed a lot at the dialogue and the voice work, but it’s interesting to see Double Fine do something a tiny bit more serious.

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Headlander is a 2.5D metroidvania-style action game, where the main mechanic of the game and your main form of traversal is your flying head. You sound pretty weak by that description, but the game has a fun and unique mechanic. Any time you see a robot, good or bad, you can essentially vacuum off their head and land your head on their body. You will need to do this if you are going to survive the metallic locations that you are going to be floating around in. You will need to use different colored robots to open specific doors, and be able to fight back against other robots. You will even need to use your head-hacking ability to solve some side-quests, like finding a dog, or taking down multi-colored robots. The combat is very much like the gunplay you see in games like The Fall, where you use the right analog stick to aim your gun. Along with being able to steal robot bodies, you can also gain upgrades to move faster, be able to break through barriers, and slow down time to get through tricky situations. The overall game will take you about six hours if you want to get through the entire thing, but add on an hour or more if you decide to find all the upgrades. It’s a pretty solid game in terms of difficulty, and you will probably die a couple of times, due to how hectic the game can be when lasers are hitting the fan.

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Graphically, Headlander captures that cheesy, funky sci-fi vibe that the 70s and part of the early 80s brought to the table, with a lot of disco-ish style choices thrown in throughout the game with the design of the robots and the color pallet. The game, for the most part, ran pretty smoothly, with slowdown happening only once during my time playing through the game. The humor of the game is like I have mentioned above, a bit more subdued their usual outings, but when the jokes do land or the writing gets full of quips and clever, it’s all that Double Fine Production humor that you are used to, and love. The voice cast provides a lot of great talent, including the main villain being voiced by Phil Proctor of Rugrats fame as Howard DeVille, the friendly AI ERL voiced by Jon Lipow, MAPPY was voiced by Invader Zim himself, Richard Horvitz, Nika Futterman, David Kaye, and Steve Blum to name a few. The music was also well done, capturing that vibe that you would get in films by John Carpenter or the recent Netflix series, Stranger Things.

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Unfortunately, a few bad circuits did pop up with my playtime with Headlander. I found the game could have used a bit more variety in terms of gameplay. It doesn’t really kick in until the halfway point. It would have been nice to see more bosses that took advantage of the mechanics given to you. You literally get two major bosses, and that’s it. The action screen can also be a bit too hectic at times, with too much visual stimulation.

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Headlander definitely starts the PLAY 2016 off strong, and is easily one of my favorite games from this year. It’s funny, creative, and overall fun to play. It’s worth the price of admission. If you love the quirky Double Fine Productions-style of gaming, or metroidvania-style games in general, then you will fit right in with the company’s newest game. I guess you can say this game will cause heads to roll with joy and laughter. Sorry about the pun.

This game gets an 8 out of 10.

Cam’s Eye View 411: The Magic Circle Gold Edition for PS4, Xbox One, and PC Review

(If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com. It would help support my work, and keeps the website up. I did get a review copy of this game, but got no financial compensation for reviewing the game. I got the code and nothing else. Thanks for checking out my work, and I hope you like this review!)

It’s hard to feel optimistic about the game industry sometimes. It seems like we can’t go a day without something shady happening in e-sports, a game industry higher-up saying something stupid and inconsiderate, games being rushed out with buggy results, a lack of creativity from bigger budgeted games, indie games hive-minding around trends and killing them as fast as they can, Kickstarters failing to deliver or delivering at all, certain minorities in the fan communities ruining it for everyone, and you get the idea. It’s partly a reason why I have slowed down on writing game reviews. Not that I don’t still enjoy it because I do, but sometimes my interest for the industry drops off as I work on other articles for my website. I think a game that encapsulates that whole cynicism is The Magic Circle Gold Edition. No, it doesn’t represent everything that is wrong about the game industry, but instead builds a rather humorous and interesting experience around it. It might have its flaws, but it’s easily one of the more memorable games that I have played in a while. Let’s dive in and see what’s up.

The Magic Circle puts you into the shoes of an unnamed individual who happens to be the hero of a fantasy RPG stuck in development hell. As you complete the rather pathetic condition the game is in, you get contacted by what is essentially the creative spirit of the game. You are then given the powers to essentially edit everything around you. Can you screw over the almighty designers’ plan? Can you salvage an actual game? The best part about this game, like I mentioned above, is its cynicism. While it is a jab at all the tropes of what could possibly go wrong with a game stuck in development hell and delusional dreams of grandeur of a designer voiced by Dr. Venture from The Venture Brothers, James Urbaniak, it’s still optimistic and hilarious. Some of the jokes don’t hit, but you will pretty much get a laugh out of the majority of the clever writing and how the story progresses in the game.

The Magical Circle is essentially a first-person puzzle game, where you gain the abilities of a PC god. If you see an enemy about to turn you into deleted data, you set a trap and catch it. You can then edit the beast, and either make it useless, or attack your enemies, or do I what I did, and make an entire army of monsters with different abilities and have their attacks do the hard work. This is pretty much all you do in The Magic Circle. You hack, explore, hack critters to solve puzzles, and so on. It will take you about three or so hours to complete, and maybe an hour or two longer if you want to complete everything. The only real reason to replay the game is to find other creative ways to solve the puzzles in the game.

Graphically, it’s the only time where looking like a bad unfinished game is the point. The graphics look like a game stuck in development hell, and if you have played any game that was in this situation, like Duke Nukem Forever and Ride to Hell: Retribution, you know what I mean. The 3D graphics look pointy and rough, the pixel art is hard on the eyes, and it’s just a fitting presentation. The voice work is also really good, with I think James Urbaniak putting in the best performance of being an ego self-indulgent game designer with too high of goals for a game that has been stuck in limbo for years.

So, what’s actually wrong with the game you can’t write off as “that was meant to be the case”? Well, some of the solutions are obtuse, in terms of finding certain upgrades or puzzle solutions. I also found no real reason to pick up the game again. It’s fun, but I never got that personal feeling of “man, I want to play this again!”. Why should I buy a game if I don’t ever feel like playing it again? Open-ended puzzles aren’t a good way to bring me back. I can solve the puzzles a different way each time, but the story is going to be the same. The puzzles also weren’t fully satisfying. I don’t know, I never felt that feeling of, “aw yeah, that was great!” from The Magic Circle. In a way, it feels more like the game banked on its humor and cynicism more than being a great overall experience.

However, even with those complaints, I did enjoy my time with The Magic Circle, but I don’t see myself coming back to a game like this. Maybe in a long time I will, but not anytime soon. If this game sounds like it’s something you would enjoy, or if you like games that are similar in tone to Hack n Slash, then you will probably enjoy it. It’s not an underwhelming game, but just like the game itself, there could have been more to it.

This game gets a 6 out of 10.

Cam’s Eye View 410: Letter Quest Remastered for the PS4, Xbox One, Vita, PC, and Wii U Review

(If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com. It would help support my work, and keeps the website up. I did get a review copy of this game, but got no financial compensation for reviewing the game. I got the code and nothing else. Thanks for checking out my work, and I hope you like this review!)

I recently got a hold of a few review codes for a bunch of interesting and varied indie games. However, two of those were essentially typing games. It’s been years since I played a video game/edutainment title that was worth a hoot. I decided to tackle the first one this time withLetter Quest Remastered, a 2D RPG-style game developed by Bacon Bandit Games. I received a code to check it out on the PlayStation 4 by the publisher Digerati Distribution. So, how is it? Well, let’s find out.

There really isn’t much to the overall plot, so I will combine it with the gameplay segment of this review. You play as the grim reapers Grimm and Rose, as you make your way through a horde of baddies using the mighty power of spelling! You essentially move to the right until you encounter a baddie with his or her own special attacks and abilities, and you must spell words to defeat them. Depending on the little icons on the letters, this will result in how strong the attack is. You will need to make sure to keep your health in check, and have a few potions to refill your health, due to the, quite honestly, difficult progression of the game. Not only do you have to deal with the baddies, you have to also take into consideration the different letter tiles that are in your possession. There are different tiles that will have different effects, like poison, virus, and so on, that you will have to keep an eye out for while conserving your best letters for words that can cause massive damage to the enemies. As you progress through the game, you will gain items to level-up your abilities from health, different scythes with different abilities, new sub-abilities, and be able to take down the tougher enemies as you make your way through the game. The overall game is about nine hours long with level ratings, side objectives, and two different playable characters giving you reasons to play through the game more than once.

Graphically, the game has solid 2D cartoony graphics with some cute character designs. The music is solid, but nothing I totally remember. I can say that it was good enough to keep me pumped to beat down the next challenge with the power of spelling.

For me, the biggest problem with this game is the feeling of progression. After you go through a rather challenging boss, the game becomes more of a war of attrition than actual strategy. It also feels like you are never given enough letters to make the combat feel fair or balanced, like a game that was meant to be a free-to-play game, but changed at the last second. I can’t even consider this issue to be something of trial-and-error, since that would mean I got the same exact letters each time I fought the boss, but that is not the case. It really drags the game down, and makes the overall experience feel like a chore and a huge pile of luck.

In the end, there really isn’t too much to talk about with Letter Quest Remastered. It has its charm and personality, but I think it needs some major balancing, and to give the player a better chance at combating the incredibly cheap or overpowered bosses and enemies. It’s a cheap game to obtain, so if you decided to get it for your PC or PlayStation 4, I could think of worst games to download, but I wouldn’t say it’s a high priority purchase. If you like these types of games, I think Letter Quest Remastered is one of the better ones, but there is no problem with skipping it for a later date.

This game gets a 5 out of 10.

Casual iOS Playthrough Cyborg Run Power Rangers Version

A new episode of Casual iOS and this its a sad, uninspired endless running game that rips off the Power Rangers name.

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(If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com. It would help support my work, and keeps the website up. I did get a review copy of this game, but got no financial compensation for reviewing the game. I got the code and nothing else. Thanks for checking out my work, and I hope you like this review!)

I recently got a hold of a few review codes for a bunch of interesting and varied indie games. However, two of those were essentially typing games. It’s been years since I played a video game/edutainment title that was worth a hoot. I decided to tackle the first one this time withLetter Quest Remastered, a 2D RPG-style game developed by Bacon Bandit Games. I received a code to check it out on the PlayStation 4 by the publisher Digerati Distribution. So, how is it? Well, let’s find out.

There really isn’t much to the overall plot, so I will combine it with the gameplay segment of this review. You play as the grim reapers Grimm and Rose, as you make your way through a horde of baddies using the mighty power of spelling! You essentially move to the right until you encounter a baddie with his or her own special attacks and abilities, and you must spell words to defeat them. Depending on the little icons on the letters, this will result in how strong the attack is. You will need to make sure to keep your health in check, and have a few potions to refill your health, due to the, quite honestly, difficult progression of the game. Not only do you have to deal with the baddies, you have to also take into consideration the different letter tiles that are in your possession. There are different tiles that will have different effects, like poison, virus, and so on, that you will have to keep an eye out for while conserving your best letters for words that can cause massive damage to the enemies. As you progress through the game, you will gain items to level-up your abilities from health, different scythes with different abilities, new sub-abilities, and be able to take down the tougher enemies as you make your way through the game. The overall game is about nine hours long with level ratings, side objectives, and two different playable characters giving you reasons to play through the game more than once.

Graphically, the game has solid 2D cartoony graphics with some cute character designs. The music is solid, but nothing I totally remember. I can say that it was good enough to keep me pumped to beat down the next challenge with the power of spelling.

For me, the biggest problem with this game is the feeling of progression. After you go through a rather challenging boss, the game becomes more of a war of attrition than actual strategy. It also feels like you are never given enough letters to make the combat feel fair or balanced, like a game that was meant to be a free-to-play game, but changed at the last second. I can’t even consider this issue to be something of trial-and-error, since that would mean I got the same exact letters each time I fought the boss, but that is not the case. It really drags the game down, and makes the overall experience feel like a chore and a huge pile of luck.

In the end, there really isn’t too much to talk about with Letter Quest Remastered. It has its charm and personality, but I think it needs some major balancing, and to give the player a better chance at combating the incredibly cheap or overpowered bosses and enemies. It’s a cheap game to obtain, so if you decided to get it for your PC or PlayStation 4, I could think of worst games to download, but I wouldn’t say it’s a high priority purchase. If you like these types of games, I think Letter Quest Remastered is one of the better ones, but there is no problem with skipping it for a later date.

This game gets a 5 out of 10.

Star Trek Beyond Quick Review First Impression

 

My quick thoughts on the latest Star Trek film just in time for it’s 50th anniversary.

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Cam’s Eye View 409: Furi for the PC and PS4 Review

(If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com. It would help support my work, and keeps the website up. I did get a review copy of this game, but got no financial compensation for reviewing the game. I got the code and nothing else. Thanks for checking out my work, and I hope you like this review!)

As the years have gone by for my gaming tastes, I have been getting somewhat harder to impress. Sure, I love having that child-like excitement when I play or discover games that peak my interest, but for every four or so games that catch my interest, one or maybe two of them end up as pretty good experiences. Not that it’s a bad thing, but with so many games coming out that are wanting to be the same thing, it becomes harder to stand out to me in terms of games. This is why Furi, an indie game by The Game Bakers, stands out to me. It’s an action game that is focused on boss fights, fast-paced fighting, and twin-stick shooting. How does it all blend together? Well, let’s find out.

Furi puts you into the shoes of an imprisoned individual with long white hair. You are then broken out by a mysterious person who wears a large rabbit head. You are tasked with destroying the jailers that put you into where you are in the first place. Will you find out what exactly happened to you? Well, play the game, and find out. Furi does have a plot, but it’s done in the way of world-building, like in the Dark Souls games or any RPG that has a heavy focus on lore and world-building. It can be interesting, but I can understand if you are one of these kinds of people who want a more substantial story. Still, the universe that Furi sets itself up in is interesting, and I was curious as to what was going on until the very end.

The gameplay in Furi definitely sets itself up as being different from the crowd, with its focus on high-speed gameplay, bullet hell shooters, and the mindset of games like Punch Out!!! Your only goal in the game is to defeat the jailers that have imprisoned you, and pretty much go free. Each boss fight is unique, and has different attack patterns you must learn in a brisk amount of time if you are ever going to survive. You have a gun, a sword, a charge shot, and quick dashes to help you get out of trouble against these bosses. It plays like an isometric action game where you dodge and weave against the opponent to take them down. Fights can be just as long or as fast as you want to make them. Even on the easiest difficulty, I found myself dying a few times, because I decided to be impatient when I really shouldn’t have. It can be a tough game, but definitely one that a player can easily get into and quickly master. To be honest, this game has much faster and more satisfying combat than the recent rushedTeenage Mutant Ninja Turtles game from this year that Activision forcefully made Platinum Games push out. Furi itself is not very long at about three or so hours, but those three hours were amazing. If you beat the game on the recommended difficulty, you unlock a few other modes, like a speed run mode and a super hard mode.

Graphically, Furi is a beautiful game. It doesn’t hurt that the character designs are by the same individual who did Afro Samurai, and it really shows. Each boss isn’t reskinned or uses a similar attack pattern. The color pallet is full of bright and neon-like colors. It is truly eye-catching. Sometimes, the visuals can be a bit much on the screen, but it was really only a problem on the final boss fight. The boss fights all look different, and stand out. The game also offers unique techno songs done by different composers that fit each of the fights that you are thrown into. They were all catchy and memorable. The voice work is also pretty solid. Definitely give kudos to whoever was in charge of the voice work.

Now then, what is not great about this game? Well, it’s complicated. While I do respect that the game’s story was mostly in world-building and lore from the bunny-headed guy, I wish there was either more story, or at the very least, more time to get to know the main character and his relationship between the bosses. The transitions are the only thing connecting your slow walking to the individual boss fights. After you beat them, there is some monologue from the bunny guy, but I wanted to see more interaction between the characters. I get that they want me to piece together the game’s story, but it feels like I have a puzzle with a few pieces missing, so it seems incomplete. You just encounter these characters, and then move on with no real substance to know what really changed about the main lead on his journey.  I don’t mean to make the story sound incompetently put together, because it isn’t, but it needed more to it. I also wish there was more to the transition period between bosses. Sometimes, they throw you something different, but maybe some platforming, or something more interactive would have been nice.

In the end, I really did enjoy my time with Furi. It’s a game that stands out in all the right ways. If they could find a way to add more substance to the overall experience, I would rate it a perfect game. I know some people will question if the $24.99 price tag will be worth it. While I did get a review copy, and personally, I would think it was worth the price of entry because it was fun, I can get if you want to wait for a sale if you do not get it while it’s free for PlayStation Plus, or after. I think its good elements outweigh the bad, and I had a lot of fun playing through this action game. If you love fast-paced gameplay, and something that stands out in terms of indie games, then you should definitely check out Furi.

This game gets an 8 out of 10

Cam’s Eye View: 408: Doom for the PS4 and Xbox One Review

(If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com. It would help support my work, and keeps the website up. Thanks for checking out my work, and I hope you like this review!)

Well, it’s 2016, and just like Wolfenstein: The New Order from 2014, ID Software and Bethesda’s Doom reboot is this year’s surprise hit.  And really, that is a big freaking surprise. Knowing how long this game has been in development, and the universally hated multiplayer beta feedback, made this look like it was going to be one heck of a clunker. But then, it happened. I got the game from Gamefly, put it into my PlayStation 4, and had one of the best gaming experiences of this year. Seriously, I can understand the wait for a sale, but if you loved Wolfenstein: The New Order, you need to pick this game up! How about you check out my review first, and see if it’s your cup of tea.

Surprisingly, Doom does have a story, if you decide to listen to what the characters are talking about, and look into the lore and universe you are set into. You are basically the DOOM Marine. You wake up chained to a coffin-like thing, and are on Mars. You learn about these science companies that want to find an alternative unlimited energy source. Too bad they basically caused Hell to literally break loose and cause a multitude of smelly stuff to hit the fan. It is up to you to find the individual that caused all this, and make sure Hell doesn’t take over and turn you into a pile of meat and broken bones. I know I kind of glossed over everything, but it was great that the developers decided to give you a fleshed-out story, but also gave you the option to ignore it, since what you really want to be doing is kicking butt and blowing up demons that get in your way. They even give your main character personality, and he doesn’t even speak a word throughout the entire game. Luckily, his hand gestures and animations give him enough of a personality for you to get who he is as an individual.

Doom is not your run-of-the-mill shooter that caters to the regular crowd. This Doom is a fast-paced-no cover-no reload animation-no regenerating shield shooter. The game gives you an array of guns that you can hold all at once, and your main job is to take down the demons in each level as you platform, find keys to open doors, gain the occasional Easter egg, or upgrade, and have a boatload of gory fun. Each of the weapons you hold can be upgraded by upgrade points you earn in battle or by completing tasks. This means your weapons can have alternate mods that give you special abilities, like mini-missiles, a super-charged blast, a stun bomb, and so on. I loved using every weapon that I was given. Not only do you have a good array of weapons, you also have the glory kills. If you get an enemy weak enough, you can pull off these kill movies that gives you health items. On top of your weapons and glory kills, you of course get the iconic BFG and chainsaw, but they are more like limited power-ups. You need to get special ammunition for the BFG, and fuel for the chainsaw. If you decided to go allTexas Chainsaw Massacre, you will get a bunch of ammo pick-ups instead of health pick-ups. I need to repeat myself here, you won’t get a regenerating shield, cover areas, or a lot of generic current-day shooter elements. You run, shoot, and survive, and maybe find health and ammo pick-ups if you survive. If you can’t enjoy shooters from the past, then I can understand, but this is the mindset you need for this kind of game. The overall campaign will take you about nine to ten hours of brutal, gory, but incredibly satisfying fun. There is a multiplayer mode and a map creator section, but I will get to those in a bit.

Graphically, Doom looks fantastic. It has a lot of great graphical details, and everything ran really smoothly. It was great that the developer went for more fluid movement and combat over being graphically impressive. The soundtrack is just your slew of heavy metal earworms that fill the air when you enter an arena-sized gauntlet of enemies. When you are not in those gauntlets, the soundtrack is more immersive and eerie. Not scary eerie, but it makes you feel uncomfortable as you traverse your way across the levels and see blood and guts spewed everywhere.

So, what’s wrong? Well, like everyone has mentioned in one way or another, the multiplayer is garbage. It’s so boring and generic. No one is going to be playing this mode at all in the next few months, since everyone will be playing Battleborn and Overwatch, and rightfully so. Why use the resources and the beta events to show off this boring multiplayer mode? Heck,  that probably hurt the sales more than it should have. Not to say that the word of mouth is probably saving this game, but good lord, what a way to royally screw up and almost bomb your multi-million dollar video game. While the map creator mode is not a terrible idea, I’m sorry, but if you aren’t as great as Super Mario Maker, then you won’t be seeing many people use this mode as well. Why not use the resources for these two modes on making the single-player mode more varied? The biggest problem with the single-player mode is the fact that you do pretty much the same thing in every level. They don’t even throw in bosses until the last third. If they had, it would have made the experience more varied. I also found the ending to be mediocre. It’s a sequel-bait ending that will probably assure that we will get a sequel, but it seems like such a cop-out.

In the end, even with all those little complaints, Doom 2016 is this year’s Wolfenstein: The New Order. It’s one of the best new modern shooters around right now, on top of Overwatch,Splatoon, Wolfenstein: The New Order, and Battleborn. I would highly recommend you pick this game up if good personality-filled shooters are your thing, but there is no harm in waiting for a sale. If I had to pick between Wolfenstein and Doom 2016,  in terms of being the best of the ID Software reboots, I think I would prefer Wolfenstein, since it didn’t have a tacked-on multiplayer mode, and didn’t almost ruin its launch with said multiplayer mode. Still, we live in a time where shooters are becoming more than just boring paint-by-numbers schlock. Easily one of the best games this year, Doom 2016 will be one hell of a good time!

This game gets an 8 out of 10