Killatia at Fusion Con Spetember 17 2016

My vlog of the recent Fusion Con Cnvention here in Pasco County.

Music provided by Twitch Jams: http://benbriggs.net/album/twitch-jams

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My Thoughs on Super Mario Run

 

Just my quick thoughts on the new iOS game Nintendo recently announced. Not sure if a running game was the best choice but I am keeping an eye out on Super Mario Run since Nintendo is known for making quality games no matter what

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How To Connect Your iOS Devices To A HDTV or HD Capture Device

Just a simple tutorial on how I connect my iPhone 6 or Iad Mini 3 to an HDVT or a HD Capture Device.

Here is the adapter you need: http://amzn.to/2aEL5Vy

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Cam’s Eye View 412: Headlander for the PS4 and PC Review

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(If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com. It would help support my work, and keeps the website up. Thanks for checking out my work, and I hope you like this review!)

I got really excited for this year’s PlayStation PLAY 2016 line-up. Over the past couple of years, it always felt hit-or-miss in terms of the games. Some would be brand new titles, while the rest were more or less PC ports of indie games. This year though, they are all brand new, and quite frankly, some of the most anticipated games of this year for me. I am getting review copies for two of the games, and I’ll make sure to make note of which ones I do get in my reviews, but for now, I think it’s time we step into Double Fine Productions’ newest hit game, Headlander. This is easily one of the oddest games of 2016, where you play as a head inside a jet-propelled helmet. It was published by Adult Swim Games, and is the first of the four titles released for PLAY 2016. So then, does this Headlander land successfully as a game, or should they have maybe stayed in the vacuums of space?

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Like I mentioned above, the story puts you in the, well, head of the last human in the galaxy. You start out in a ship called the Starcophagus, and then you are broken out by a helpful AI program, and are sent off to stop an evil robotic overlord that has essentially made everyone transfer their body and mind to robotic bodies. The most interesting part of this game’s setting and story is the tone. It still has a lot of that great humor Double Fine Productions is known for, but it’s also a bit more serious. It’s probably one of the more serious stories they have ever done. Don’t get me wrong, I laughed a lot at the dialogue and the voice work, but it’s interesting to see Double Fine do something a tiny bit more serious.

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Headlander is a 2.5D metroidvania-style action game, where the main mechanic of the game and your main form of traversal is your flying head. You sound pretty weak by that description, but the game has a fun and unique mechanic. Any time you see a robot, good or bad, you can essentially vacuum off their head and land your head on their body. You will need to do this if you are going to survive the metallic locations that you are going to be floating around in. You will need to use different colored robots to open specific doors, and be able to fight back against other robots. You will even need to use your head-hacking ability to solve some side-quests, like finding a dog, or taking down multi-colored robots. The combat is very much like the gunplay you see in games like The Fall, where you use the right analog stick to aim your gun. Along with being able to steal robot bodies, you can also gain upgrades to move faster, be able to break through barriers, and slow down time to get through tricky situations. The overall game will take you about six hours if you want to get through the entire thing, but add on an hour or more if you decide to find all the upgrades. It’s a pretty solid game in terms of difficulty, and you will probably die a couple of times, due to how hectic the game can be when lasers are hitting the fan.

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Graphically, Headlander captures that cheesy, funky sci-fi vibe that the 70s and part of the early 80s brought to the table, with a lot of disco-ish style choices thrown in throughout the game with the design of the robots and the color pallet. The game, for the most part, ran pretty smoothly, with slowdown happening only once during my time playing through the game. The humor of the game is like I have mentioned above, a bit more subdued their usual outings, but when the jokes do land or the writing gets full of quips and clever, it’s all that Double Fine Production humor that you are used to, and love. The voice cast provides a lot of great talent, including the main villain being voiced by Phil Proctor of Rugrats fame as Howard DeVille, the friendly AI ERL voiced by Jon Lipow, MAPPY was voiced by Invader Zim himself, Richard Horvitz, Nika Futterman, David Kaye, and Steve Blum to name a few. The music was also well done, capturing that vibe that you would get in films by John Carpenter or the recent Netflix series, Stranger Things.

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Unfortunately, a few bad circuits did pop up with my playtime with Headlander. I found the game could have used a bit more variety in terms of gameplay. It doesn’t really kick in until the halfway point. It would have been nice to see more bosses that took advantage of the mechanics given to you. You literally get two major bosses, and that’s it. The action screen can also be a bit too hectic at times, with too much visual stimulation.

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Headlander definitely starts the PLAY 2016 off strong, and is easily one of my favorite games from this year. It’s funny, creative, and overall fun to play. It’s worth the price of admission. If you love the quirky Double Fine Productions-style of gaming, or metroidvania-style games in general, then you will fit right in with the company’s newest game. I guess you can say this game will cause heads to roll with joy and laughter. Sorry about the pun.

This game gets an 8 out of 10.

Cam’s Eye View 411: The Magic Circle Gold Edition for PS4, Xbox One, and PC Review

(If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com. It would help support my work, and keeps the website up. I did get a review copy of this game, but got no financial compensation for reviewing the game. I got the code and nothing else. Thanks for checking out my work, and I hope you like this review!)

It’s hard to feel optimistic about the game industry sometimes. It seems like we can’t go a day without something shady happening in e-sports, a game industry higher-up saying something stupid and inconsiderate, games being rushed out with buggy results, a lack of creativity from bigger budgeted games, indie games hive-minding around trends and killing them as fast as they can, Kickstarters failing to deliver or delivering at all, certain minorities in the fan communities ruining it for everyone, and you get the idea. It’s partly a reason why I have slowed down on writing game reviews. Not that I don’t still enjoy it because I do, but sometimes my interest for the industry drops off as I work on other articles for my website. I think a game that encapsulates that whole cynicism is The Magic Circle Gold Edition. No, it doesn’t represent everything that is wrong about the game industry, but instead builds a rather humorous and interesting experience around it. It might have its flaws, but it’s easily one of the more memorable games that I have played in a while. Let’s dive in and see what’s up.

The Magic Circle puts you into the shoes of an unnamed individual who happens to be the hero of a fantasy RPG stuck in development hell. As you complete the rather pathetic condition the game is in, you get contacted by what is essentially the creative spirit of the game. You are then given the powers to essentially edit everything around you. Can you screw over the almighty designers’ plan? Can you salvage an actual game? The best part about this game, like I mentioned above, is its cynicism. While it is a jab at all the tropes of what could possibly go wrong with a game stuck in development hell and delusional dreams of grandeur of a designer voiced by Dr. Venture from The Venture Brothers, James Urbaniak, it’s still optimistic and hilarious. Some of the jokes don’t hit, but you will pretty much get a laugh out of the majority of the clever writing and how the story progresses in the game.

The Magical Circle is essentially a first-person puzzle game, where you gain the abilities of a PC god. If you see an enemy about to turn you into deleted data, you set a trap and catch it. You can then edit the beast, and either make it useless, or attack your enemies, or do I what I did, and make an entire army of monsters with different abilities and have their attacks do the hard work. This is pretty much all you do in The Magic Circle. You hack, explore, hack critters to solve puzzles, and so on. It will take you about three or so hours to complete, and maybe an hour or two longer if you want to complete everything. The only real reason to replay the game is to find other creative ways to solve the puzzles in the game.

Graphically, it’s the only time where looking like a bad unfinished game is the point. The graphics look like a game stuck in development hell, and if you have played any game that was in this situation, like Duke Nukem Forever and Ride to Hell: Retribution, you know what I mean. The 3D graphics look pointy and rough, the pixel art is hard on the eyes, and it’s just a fitting presentation. The voice work is also really good, with I think James Urbaniak putting in the best performance of being an ego self-indulgent game designer with too high of goals for a game that has been stuck in limbo for years.

So, what’s actually wrong with the game you can’t write off as “that was meant to be the case”? Well, some of the solutions are obtuse, in terms of finding certain upgrades or puzzle solutions. I also found no real reason to pick up the game again. It’s fun, but I never got that personal feeling of “man, I want to play this again!”. Why should I buy a game if I don’t ever feel like playing it again? Open-ended puzzles aren’t a good way to bring me back. I can solve the puzzles a different way each time, but the story is going to be the same. The puzzles also weren’t fully satisfying. I don’t know, I never felt that feeling of, “aw yeah, that was great!” from The Magic Circle. In a way, it feels more like the game banked on its humor and cynicism more than being a great overall experience.

However, even with those complaints, I did enjoy my time with The Magic Circle, but I don’t see myself coming back to a game like this. Maybe in a long time I will, but not anytime soon. If this game sounds like it’s something you would enjoy, or if you like games that are similar in tone to Hack n Slash, then you will probably enjoy it. It’s not an underwhelming game, but just like the game itself, there could have been more to it.

This game gets a 6 out of 10.

Cam’s Eye View 410: Letter Quest Remastered for the PS4, Xbox One, Vita, PC, and Wii U Review

(If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com. It would help support my work, and keeps the website up. I did get a review copy of this game, but got no financial compensation for reviewing the game. I got the code and nothing else. Thanks for checking out my work, and I hope you like this review!)

I recently got a hold of a few review codes for a bunch of interesting and varied indie games. However, two of those were essentially typing games. It’s been years since I played a video game/edutainment title that was worth a hoot. I decided to tackle the first one this time withLetter Quest Remastered, a 2D RPG-style game developed by Bacon Bandit Games. I received a code to check it out on the PlayStation 4 by the publisher Digerati Distribution. So, how is it? Well, let’s find out.

There really isn’t much to the overall plot, so I will combine it with the gameplay segment of this review. You play as the grim reapers Grimm and Rose, as you make your way through a horde of baddies using the mighty power of spelling! You essentially move to the right until you encounter a baddie with his or her own special attacks and abilities, and you must spell words to defeat them. Depending on the little icons on the letters, this will result in how strong the attack is. You will need to make sure to keep your health in check, and have a few potions to refill your health, due to the, quite honestly, difficult progression of the game. Not only do you have to deal with the baddies, you have to also take into consideration the different letter tiles that are in your possession. There are different tiles that will have different effects, like poison, virus, and so on, that you will have to keep an eye out for while conserving your best letters for words that can cause massive damage to the enemies. As you progress through the game, you will gain items to level-up your abilities from health, different scythes with different abilities, new sub-abilities, and be able to take down the tougher enemies as you make your way through the game. The overall game is about nine hours long with level ratings, side objectives, and two different playable characters giving you reasons to play through the game more than once.

Graphically, the game has solid 2D cartoony graphics with some cute character designs. The music is solid, but nothing I totally remember. I can say that it was good enough to keep me pumped to beat down the next challenge with the power of spelling.

For me, the biggest problem with this game is the feeling of progression. After you go through a rather challenging boss, the game becomes more of a war of attrition than actual strategy. It also feels like you are never given enough letters to make the combat feel fair or balanced, like a game that was meant to be a free-to-play game, but changed at the last second. I can’t even consider this issue to be something of trial-and-error, since that would mean I got the same exact letters each time I fought the boss, but that is not the case. It really drags the game down, and makes the overall experience feel like a chore and a huge pile of luck.

In the end, there really isn’t too much to talk about with Letter Quest Remastered. It has its charm and personality, but I think it needs some major balancing, and to give the player a better chance at combating the incredibly cheap or overpowered bosses and enemies. It’s a cheap game to obtain, so if you decided to get it for your PC or PlayStation 4, I could think of worst games to download, but I wouldn’t say it’s a high priority purchase. If you like these types of games, I think Letter Quest Remastered is one of the better ones, but there is no problem with skipping it for a later date.

This game gets a 5 out of 10.

Casual iOS Playthrough Cyborg Run Power Rangers Version

A new episode of Casual iOS and this its a sad, uninspired endless running game that rips off the Power Rangers name.

Youtube Channel: https://www.youtube.com/user/killatia2

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Website: http://www.killatia.com/

(If you like what you see, you can go to camseyeview.biz to see more of my work on video game reviews, editorials, lists, Kickstarters, developer interviews, and review/talk about animated films. If you would like, consider contributing to my Patreon at patreon.com. It would help support my work, and keeps the website up. I did get a review copy of this game, but got no financial compensation for reviewing the game. I got the code and nothing else. Thanks for checking out my work, and I hope you like this review!)

I recently got a hold of a few review codes for a bunch of interesting and varied indie games. However, two of those were essentially typing games. It’s been years since I played a video game/edutainment title that was worth a hoot. I decided to tackle the first one this time withLetter Quest Remastered, a 2D RPG-style game developed by Bacon Bandit Games. I received a code to check it out on the PlayStation 4 by the publisher Digerati Distribution. So, how is it? Well, let’s find out.

There really isn’t much to the overall plot, so I will combine it with the gameplay segment of this review. You play as the grim reapers Grimm and Rose, as you make your way through a horde of baddies using the mighty power of spelling! You essentially move to the right until you encounter a baddie with his or her own special attacks and abilities, and you must spell words to defeat them. Depending on the little icons on the letters, this will result in how strong the attack is. You will need to make sure to keep your health in check, and have a few potions to refill your health, due to the, quite honestly, difficult progression of the game. Not only do you have to deal with the baddies, you have to also take into consideration the different letter tiles that are in your possession. There are different tiles that will have different effects, like poison, virus, and so on, that you will have to keep an eye out for while conserving your best letters for words that can cause massive damage to the enemies. As you progress through the game, you will gain items to level-up your abilities from health, different scythes with different abilities, new sub-abilities, and be able to take down the tougher enemies as you make your way through the game. The overall game is about nine hours long with level ratings, side objectives, and two different playable characters giving you reasons to play through the game more than once.

Graphically, the game has solid 2D cartoony graphics with some cute character designs. The music is solid, but nothing I totally remember. I can say that it was good enough to keep me pumped to beat down the next challenge with the power of spelling.

For me, the biggest problem with this game is the feeling of progression. After you go through a rather challenging boss, the game becomes more of a war of attrition than actual strategy. It also feels like you are never given enough letters to make the combat feel fair or balanced, like a game that was meant to be a free-to-play game, but changed at the last second. I can’t even consider this issue to be something of trial-and-error, since that would mean I got the same exact letters each time I fought the boss, but that is not the case. It really drags the game down, and makes the overall experience feel like a chore and a huge pile of luck.

In the end, there really isn’t too much to talk about with Letter Quest Remastered. It has its charm and personality, but I think it needs some major balancing, and to give the player a better chance at combating the incredibly cheap or overpowered bosses and enemies. It’s a cheap game to obtain, so if you decided to get it for your PC or PlayStation 4, I could think of worst games to download, but I wouldn’t say it’s a high priority purchase. If you like these types of games, I think Letter Quest Remastered is one of the better ones, but there is no problem with skipping it for a later date.

This game gets a 5 out of 10.

Star Trek Beyond Quick Review First Impression

 

My quick thoughts on the latest Star Trek film just in time for it’s 50th anniversary.

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